Sam Mims has been creating sounds for Ensoniq keyboards for over 20 years, and was a beta tester and factory sound programmer for many of those keyboards. His renowned expertise is coupled with a knack for explaining the technical side of things in a fun, understandable style. Get the inside scoop on what makes your sampler tick, learn what's not covered in the manuals, pick up a multitude of sound design tricks, learn how to optimize your sampler for live performance or studio tracking, learn how to master your SCSI setup, and much, much more. Simply put, this book will greatly increase your skills at making music with your sampler!
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Then scroll left or right until the Command is showing on the Display. Scroll left or right until the Parameter is showing on the Display. Note that the Commands and Parameters on each Page are numbered. Insert the disk with the label facing up and the sliding metal door facing away from you. Once the O.
During calibration the software scans each key and optimizes its Velocity and Pressure response. See the following sections, "Loading an Instrument," and "Playing Instruments.
More about Bank Files on p. Just press Enter twice to load the entire Bank. A grand piano, an electric bass, a multi-sampled drum set, a complete string section - each of these would be an example of an Instrument. You can load up to eight Instruments into the EPS, memory permitting, and have instant access to any or all of them. Each Instrument contains four different Patches which are selected with the Patch Select buttons.
These Patches allow a single Instrument to have four different inflections, voicings, tunings, or synth-type program variations all available at the press of a button. An Instrument can be any size within the limits of memory - one Instrument might consist of a single Wavesample that plays over the entire keyboard, while another might have as many different Wavesamples.
Press the Left or Right Arrow button again to return to the file name. Each file has its own File Number. The EPS will begin immediately loading the Instrument into the selected location.
If you tell the EPS to load an Instrument into a location which already has an Instrument loaded red LED lit , the new Instrument will be loaded into that location and the one that was there will be automatically deleted. Each of these buttons represents a location or "slot" into which an Instrument can be loaded. The two LED's above each button tell you whether there is an Instrument loaded into that location, and whether it's selected, deselected or "Stacked.
In the above illustration, we see that Instruments are loaded into locations 1,2,3 and 4. If none of the red LED's are lit, no Instruments are loaded. The red LED flashes while an Instrument is being loaded from disk. You select an Instrument by pressing its Instrument button.
Pressing the button a second time "deselects" the Instrument, turning off the yellow LED. In the illustration, Instrument 2 is selected. If none of the yellow LED's are lit, that means that no Instruments are selected, and playing the keyboard won't make any sound. An Instrument which is Stacked will play simultaneously with any other Instruments which are selected or Stacked.
You Stack an Instrument by pressing its button twice in rapid succession or "double-click" on the Instrument button, to borrow a term from those computers which use a "mouse". In the above illustration, Instrument 3 is stacked with Instrument 2. You will hear both Instruments when you play the keyboard wherever their keyboard ranges overlap, that is. The Display now looks like this:. This lets you easily balance the levels of several Instruments when splitting the keyboard or Stacking sounds.
If any other Instruments are loaded, you can select them in the same way, and adjust their volumes. Each time you select an Instrument, its name and Volume setting will appear in the Display. Try "double-clicking" to Stack Instruments. Click once on a selected or Stacked Instrument to deselect it. The two Patch Select buttons above and to the left of the Pitch Bend Wheel can be programmed to provide instant access to up to four completely different sounds within each Instrument.
The alternate sound might be a different set of samples, or the same samples with different envelopes, or a chorused version of the sound, or perhaps a different range of an Instrument. What you are doing when you press either or both of the Patch Select buttons is selecting different Layers to play. A Layer is a group of Wavesamples spread across the keyboard - each Instrument can contain up to eight Layers.
For each of the four possible Patches, any of these eight Layers can be made to play or to remain silent. Track button again with neither of the Patch Select buttons held down.
Press Edit ; then press the Instrument Page button twice in rapid succession. Here's how a typical Instrument might react when you press the different Patch Select buttons:. Each Instrumenthas a Keyboard Range, which is the section of the keyboard that it will occupy when selected. The range of an Instrument can be as much as the full 88 keys of a grand piano for playing the EPS from an note controller via MIDI or as little as a single key.
Up to eight Instruments can inhabit the keyboard in a way that might be termed a "Pile o' Instruments. If we now bring 4 to the top of the pile, Numbers 1 and 2 are still partially visible, but 3 is covered up completely. Wherever an Instrument is not "covered up," it will continue to play on the keyboard.
So you can see that "splitting" the keyboard is as easy as selecting two or more Instruments with different or overlapping ranges. Now let's try the sheets-of-paper analogy in terms of Instruments on the keyboard.
This same logic applies no matter how many instruments are loaded and selected. Whichever one you select comes to the "top of the pile. Also, up to all eight Instruments can be Stacked at once. Selecting another Instrument, however, will bring that Instrument to the top, covering up any stacked Instruments as well as any selected ones.
The Display will show the Instrument name and Volume setting. Press the "Set Keyboard Range" button. Play the key that you want to be the Instrument's new Low Key As soon as you play a note, that key becomes the new Low Key. The display is updated accordingly, and the underline automatically switches to the High Key.
Play the key that you want to be the Instrument's new High Key That note becomes the new high key. The range is now set. If you aren't happy with the range you set, just play two more keys to set a new range. Watch the underline to see which setting LO or HI will be changed when you play a key. Each time you hit a key the underline will switch automatically. You can also use the Data Entry Slider or the Up and Down An-ow buttons to adjust the underlined value instead of playing 2l key if you prefer.
Note that if you select a Low key which is higher than the High Key, the Instrument will have no range, and will not sound. Don't do that. The next step is to adjust, or Transpose, the pitch of the Instrument if necessary so that it works in the new range. Press the "Set Keyboard Range" button again. Press the "Set Keyboard Range" button once more. You will know which Instrument you are working on because only its yellow LED will be lit, its name will show on the Set Keyboard Range Page, and you will hear only it when playing the keyboard.
For each Bank you save, you can create eight Performance Presets which allow you to store different keyboard configurations. By selecting a Performance Preset you can instantly recreate the state of the "Pile" at the time the Preset was created. Mix Level of each Instrument-Track. This will undo the effects of any Presets currently in effect. You can press "0" at any time whether a Preset is in effect or not to return all you Instruments to their "starting points. You can select "Preset 0" above before saving the Instrument to avoid this.
Track location which if no Preset has been created for one of the eight possible locations, pressing that number will have no effect. This will determine which of the eight possible Performance Presets the current keyboard configuration will be saved as. Repeat this procedure for each Performance Preset you want to create, selecting a new number from for each.
Here are some other possibilities:. Suppose you have selected the Piano sound and "locked in" some Patch variation as shown on p. By creating a Preset while the alternate Patch is locked in, you can later return to that sound just by selecting the Preset. Since Pressure is a voracious consumer of Sequencer memory, make sure this is set to OFF when sequencing Instruments which do not respond to Pressure, such as Piano and Drum sounds.
The Display shows:. This will always default to Program 1. Make sure you have saved the Instrument to disk before deleting it. Check to make sure that the Instrument you want to Save is selected. If not, press its Instrument-Track button to select it. Repeat until the Display shows the name you want.
If you don't need to rename the Instrument, just skip this step. This is for updating Instruments to which you have made changes. Note that whenever you save an Instrument to disk, as shown earlier, you you are also given the opportunity to rename it at that time.
Make sure the Instrument you want to rename is selected. When you later load a Bank the EPS "looks" at that snapshot and tries to recreate what was in memory when the Bank was saved. Banks are valuable for this reason: EPS Songs and Sequences have no way of knowing which Instruments are loaded into various Instrument-Track locations. Suppose, for example, you record a Track with a piano sound, but then load a kazoo sample into the Instrument location where the piano was.
ENSONIQ EPS Manuals
Ensoniq Technical Documents and Schematics
ENSONIQ EPS Service Manual